RRQ recorded a 44% year-over-year increase in Hours Watched at the Esports World Cup (EWC) 2026 compared with EWC 2025, according to data and analysis from Esports Charts. The result is […]
RRQ Demonkite: A New Challenge Beyond the Philippines
Jonard “Demonkite” Caranto arrives at RRQ Hoshi with a journey that looks very different from many young players taking their first steps onto the MPL stage. He is not starting […]
From Jakarta to Merauke: RRQ Superfans Carry the Kingdom’s Support to Paris
RRQ’s journey has never been supported only by those standing inside the arena. Millions of Kingdom members have followed the team from home, gathered at watch parties, attended […]
Study: Esports and Gen Z: More Than Games and Views
For years, esports was often described as an emerging opportunity: a growing entertainment category, a promising marketing channel, or a glimpse into the future of media. That future […]
Gaming Is Growing Again. So Why Does the Industry Feel More Fragile Than Ever?
For years, the games industry was built around a comforting assumption: growth would solve almost everything. More players would enter the market. Those players would spend more hours […]
RRQ Hoshi Remains the Heartbeat of MPL Indonesia Viewership in S17
RRQ Hoshi’s journey in MPL Indonesia Season 17 was not the ending the Kingdom had hoped for. For the second time in MPL Indonesia history, RRQ Hoshi had […]
The Illusion of Control: Why Game Rating Systems Are More Complicated Than They Look
In theory, a game rating system is simple. A label appears on a box—or a digital storefront—telling you who a game is for, what it contains, and whether […]
The Social Media Age Limit Debate: Safety, Freedom, and the Future of Childhood
For much of the internet’s history, the question of age has been treated almost like a joke. Every website had the same checkbox: “Yes, I confirm I am over […]
50 Billion Downloads Later, Mobile Gaming Isn’t Slowing Down in 2025
If you blinked in 2025, you might have missed 95,000 mobile game downloads. Not per day.Not per hour. Per minute. That’s roughly 1,583 downloads every second—which means by the time […]
If Science Is Clear, Why Do We Still Blame Video Games?
For more than two decades, researchers have asked a simple question and reached an increasingly consistent answer: violent video games do not cause violent behavior. Meta-analyses, longitudinal studies, […]