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Study: Esports and Gen Z: More Than Games and Views
EDITOR'S CHOICE / ESSAY

Study: Esports and Gen Z: More Than Games and Views

Posted on: June 30, 2026June 30, 2026

For years, esports was often described as an emerging opportunity: a growing entertainment category, a promising marketing channel, or a glimpse into the future of media. That future […]

Gaming Is Growing Again. So Why Does the Industry Feel More Fragile Than Ever?
EDITOR'S CHOICE / ESSAY

Gaming Is Growing Again. So Why Does the Industry Feel More Fragile Than Ever?

Posted on: June 20, 2026June 25, 2026

For years, the games industry was built around a comforting assumption: growth would solve almost everything. More players would enter the market. Those players would spend more hours […]

Japan’s Esports Paradox: A Gaming Superpower Building Its Own Path
ESSAY / Highlight / INTERVIEW

Japan’s Esports Paradox: A Gaming Superpower Building Its Own Path

Posted on: May 28, 2026June 15, 2026

Japan has always been one of the spiritual capitals of gaming. This is the country that gave the world Nintendo, Sony PlayStation, Capcom, SEGA, Bandai Namco, Konami, Square […]

RKK (RRQ Keliling Kota): When RRQ Chose to Come Closer to the Kingdom
ESSAY / Highlight

RKK (RRQ Keliling Kota): When RRQ Chose to Come Closer to the Kingdom

Posted on: May 7, 2026May 26, 2026

In Indonesian esports, and even in modern entertainment in general, everything often feels centered around Jakarta. If not Jakarta, then at least Java. The biggest events, the loudest […]

The Illusion of Control: Why Game Rating Systems Are More Complicated Than They Look
EDITOR'S CHOICE / ESSAY

The Illusion of Control: Why Game Rating Systems Are More Complicated Than They Look

Posted on: April 23, 2026June 15, 2026

In theory, a game rating system is simple. A label appears on a box—or a digital storefront—telling you who a game is for, what it contains, and whether […]

The Social Media Age Limit Debate: Safety, Freedom, and the Future of Childhood
EDITOR'S CHOICE / ESSAY

The Social Media Age Limit Debate: Safety, Freedom, and the Future of Childhood

Posted on: March 17, 2026June 15, 2026

For much of the internet’s history, the question of age has been treated almost like a joke. Every website had the same checkbox: “Yes, I confirm I am over […]

50 Billion Downloads Later, Mobile Gaming Isn’t Slowing Down in 2025
EDITOR'S CHOICE / ESSAY

50 Billion Downloads Later, Mobile Gaming Isn’t Slowing Down in 2025

Posted on: March 12, 2026March 13, 2026

If you blinked in 2025, you might have missed 95,000 mobile game downloads. Not per day.Not per hour. Per minute. That’s roughly 1,583 downloads every second—which means by the time […]

Mobile Market Landscape in 2026: Structural Shift
ESSAY

Mobile Market Landscape in 2026: Structural Shift

Posted on: February 3, 2026March 25, 2026

There was a time when launching a mobile app felt full of promise. The ecosystem was expanding rapidly, user acquisition was affordable, and growth curves rewarded speed over […]

Growth, Resilience, and Reinvention in the Global Games Market in 2025
ESSAY

Growth, Resilience, and Reinvention in the Global Games Market in 2025

Posted on: January 14, 2026March 25, 2026

The global games industry in 2025 stands at a paradoxical crossroads. It is no longer the explosive frontier market of a decade ago, yet it remains one of […]

If Science Is Clear, Why Do We Still Blame Video Games?
EDITOR'S CHOICE / ESSAY

If Science Is Clear, Why Do We Still Blame Video Games?

Posted on: December 17, 2025February 24, 2026

For more than two decades, researchers have asked a simple question and reached an increasingly consistent answer: violent video games do not cause violent behavior. Meta-analyses, longitudinal studies, […]

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