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Asian Games to Remove Esports After 2026: A Step Forward or Back?
ESSAY

Asian Games to Remove Esports After 2026: A Step Forward or Back?

Posted on: September 28, 2026September 28, 2026

For years, esports’ place at the Asian Games carried a meaning beyond the medals. Players who had built careers in games could represent their countries at one of […]

What Does Success on Roblox Look Like? 2026 Game Retention Benchmarks
ESSAY / Highlight

What Does Success on Roblox Look Like? 2026 Game Retention Benchmarks

Posted on: September 24, 2026September 24, 2026

A Roblox game with one million monthly active users sounds like an undeniable success. It has reached an audience that many creators spend years trying to build. Yet […]

The Games Market in 2026 Is Growing. yet The Way It Grows Is Changing.
EDITOR'S CHOICE / ESSAY

The Games Market in 2026 Is Growing. yet The Way It Grows Is Changing.

Posted on: September 10, 2026September 24, 2026

The global games industry is on course for another year of growth. According to Newzoo’s Global Games Market Report 2026: Free Edition, worldwide games revenue is forecast to […]

Study: Esports and Gen Z: More Than Games and Views
EDITOR'S CHOICE / ESSAY

Study: Esports and Gen Z: More Than Games and Views

Posted on: June 30, 2026June 30, 2026

For years, esports was often described as an emerging opportunity: a growing entertainment category, a promising marketing channel, or a glimpse into the future of media. That future […]

Gaming Is Growing Again. So Why Does the Industry Feel More Fragile Than Ever?
EDITOR'S CHOICE / ESSAY

Gaming Is Growing Again. So Why Does the Industry Feel More Fragile Than Ever?

Posted on: June 20, 2026June 25, 2026

For years, the games industry was built around a comforting assumption: growth would solve almost everything. More players would enter the market. Those players would spend more hours […]

Japan’s Esports Paradox: A Gaming Superpower Building Its Own Path
ESSAY / Highlight / INTERVIEW

Japan’s Esports Paradox: A Gaming Superpower Building Its Own Path

Posted on: May 28, 2026June 15, 2026

Japan has always been one of the spiritual capitals of gaming. This is the country that gave the world Nintendo, Sony PlayStation, Capcom, SEGA, Bandai Namco, Konami, Square […]

RKK (RRQ Keliling Kota): When RRQ Chose to Come Closer to the Kingdom
ESSAY / Highlight

RKK (RRQ Keliling Kota): When RRQ Chose to Come Closer to the Kingdom

Posted on: May 7, 2026May 26, 2026

In Indonesian esports, and even in modern entertainment in general, everything often feels centered around Jakarta. If not Jakarta, then at least Java. The biggest events, the loudest […]

The Illusion of Control: Why Game Rating Systems Are More Complicated Than They Look
EDITOR'S CHOICE / ESSAY

The Illusion of Control: Why Game Rating Systems Are More Complicated Than They Look

Posted on: April 23, 2026June 15, 2026

In theory, a game rating system is simple. A label appears on a box—or a digital storefront—telling you who a game is for, what it contains, and whether […]

The Social Media Age Limit Debate: Safety, Freedom, and the Future of Childhood
EDITOR'S CHOICE / ESSAY

The Social Media Age Limit Debate: Safety, Freedom, and the Future of Childhood

Posted on: March 17, 2026June 15, 2026

For much of the internet’s history, the question of age has been treated almost like a joke. Every website had the same checkbox: “Yes, I confirm I am over […]

50 Billion Downloads Later, Mobile Gaming Isn’t Slowing Down in 2025
EDITOR'S CHOICE / ESSAY

50 Billion Downloads Later, Mobile Gaming Isn’t Slowing Down in 2025

Posted on: March 12, 2026March 13, 2026

If you blinked in 2025, you might have missed 95,000 mobile game downloads. Not per day.Not per hour. Per minute. That’s roughly 1,583 downloads every second—which means by the time […]

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